Gambling statistics in Australia: how much money we lose
Gambling Statistics Australia February 2021: Do we have a
Latest edition of the Australian Gambling Statistics
Online Gambling In Australia Statistics
Datasets and statistics | Australian Gambling Research Centre
Latest edition of the Australian Gambling Statistics
Online gambling websites used in Australia 2019 - Statista
Global Gambling Statistics 2021 - A List of the World's
Australia - gender breakdown of online gambling by
online gambling australia statistics
online gambling australia statistics - win
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to. Vod Link here: https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can. I know this post is still long but probably easier to digest, especially in parts. Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T
Intro
"The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
"I think I've seen the scene essentially kill itself."
"For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
"We're spread way too thin."
"If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
RL thinks too much has happened all at once for us to do anything except watch it play out, like:
Recent CSPPA strike against BLAST
ESIC failures and them not being supported enough
Teams cheating i.e. coaches/bugs
Widespread match fixing
The Pandemic
"People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
"People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
"To save money they let people go home and break the bubble for a week."
"Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
"People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
"It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
RL believes that the CSPPA is a mockery.
He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
"and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
"We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
"They are looking after some players at the expense of other players. How the fuck is that a union?"
He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
"I am seeing such unbelievable cowardice from the players here with the battles you choose."
"Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
"Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
"That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
He also says their rankings are a joke
"Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
"Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
"ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
"Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
"Had startup seed money from MTG and since then they've been pecking shit with the hens."
Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
"They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
"They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
He calls out coaches who are talking about players rights when they would rob and steal from them.
Also says more coaches being banned are coming
He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
"I know that there are going to be more names getting banned, again."
"So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
"Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
Stream Sniping
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
RL talks about how there is no integrity from dead (the player), always denying when caught doing something
On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
"Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
He then says the top teams brushed this off and didn't give a fuck
The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
"ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
"All of this shit was mad avoidable, even in the pandemic era."
He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
Match Fixing
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
"Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
"Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
"I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
"Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
"There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
"It's too far gone. Our entire semi-professional scene is compromised."
"It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
"I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
"That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
"All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
"I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
North America
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
They measured his reaction time to the likes of dev1ce and s1mple
When an enemy showed up on his screen he won that duel something like 44% of the time
"was like the number 1 player in the world statistically"
He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
He also said that he heard rumors that EG (Evil Geniuses) are done.
He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
Talent
"TO's have treated CS talent like absolute human garbage for years now."
RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
He points out that TO's can't even give talent a 3 month in advance calendar.
Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
He says we as a community don't respect journalists enough which is why we don't have good journalists.
He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
He says he had to talk a caster down from quitting and was struggling to find reasons.
He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
He says the reason Moses left was because of the terrible conditions
He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
Valve
"Anything that Riot does, is better than Valve's inaction"
Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
RL calls Valve out saying they could have done something during the gambling era.
He says Valve used to come to the majors, but doesn't think they do anymore.
RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
RL also tried to share other info about match fixing and nothing came of it
RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
"It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
"Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
"People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
Closing Statements
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
"We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
"There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
"How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
"Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
"The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
"If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
"They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
"Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
"This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
"You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
"Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
"Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
"You're a powerful block and if you use it correctly we can fucking avert this disaster."
"I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
"I'm not doing it anymore and you shouldn't want to do it either."
"I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
It is important to learn where 먹튀검증is in a very commercial world today. This is not an easy discussion and will require us to spend time and effort if we want to seek enlightenment on this problem. But this knowledge is relevant for beginners, players, and casinos themselves. For example, this information can give you gambling perceptions, not only in the country but throughout the world. Statistics can give you information about the kind of addiction owned by the casino and the overall gambling behavior of the population. If you are an online gambler who is interested, you must make you updated to the latest news. See a general description of online gambling realms At this time, gamblers throughout the world are confused by the approval of the enforcement of the enforcement of the Internet gambling (Uigea), which forbid Americans from gambling games online and which seems to be the most urgent problem regarding public public. However, bills only target American citizens and US gambling and casino markets. But the implications of this law spread globally. One important effect is Strasehy higher in money transfer procedures and banking options on the gambling site. It began in 2007 even though in a way that was unclear and confusing. The result is the closure of online gambling sites as a result of a reduction in shares caused by the market which is reduced when the US forbids its people to join online gambling. Gambling sites outside the United States also prohibit the registration of US players. Indeed, the Uigea effect travels beyond America's boundaries, affecting the gambling industry throughout the world, damaging more casino sites than they should. Gambling on the internet So, you might want to check how prosperous games in other countries continue the gambling tradition. The American gambler is not completely prohibited from joining the gambling site and it must be clear. Some countries still allow people to gamble despite the presence of Uigea, which is not fully implemented throughout the country. More countries around the world promote casinos to compensate the terrible decline in the US casino market. These countries include Barbuda and Antigua in the Caribbean, where online gambling has long been successful and developed. Caribbean has some of the best licensed online casinos that booms because of low taxes and fast transactions. Of course, regardless of this Caribbean country, there are more countries that allow online gambling and online casinos to operate, such as France, Australia, South Korea and Germany. These countries have long seen economic benefits supporting this kind of market. Gambling Future The stability of land-based casinos is the subject of a sustainable debate. There is a lot of discussion about real economic benefits to promote casinos and let them develop on the commercial arena. There are also arguments about the pros and cons have them around and whether the benefits are greater than losses or vice versa. Even so, experts believe that online gambling and Roulette will definitely be for a while and that this industry remains prosperous, whatever happens.
Global Feminine Hygiene Products Market Report (2021-27) - Pheonix Research
Global Feminine Hygiene Products Market by Type (Sanitary Napkins/Pads, Tampons, Pantyliners, Menstrual Cup, Feminine Hygiene Wash, Period Panties,) and Distribution channel (Supermarket, Convenience Stores, Department Stores, Retail Pharmacies and Online Purchase), Geography (North America, South America, Europe, Asia-Pacific, Middle East, and Africa) - Industry Trends Analysis & Forecast till 2027 GLOBAL FEMININE HYGIENE PRODUCTS MARKET DEFINITION: Feminine hygiene products are personal care products used for women during menstrual discharge, flow, and alternative sex organ practices. Feminine hygiene products play a vital role in maintaining women's reproductive wellbeing and promoting safe intimate hygiene practices in the prevention of any form of infection. Usually, these products are made of polymeric fiber, pulp, fluffy wood, among others. They are particularly concerned with menstruation, vaginal cleanliness, contraception, and motherhood. Feminine merchandise comes in various sizes depending on different body shapes. As the size of the vagina differs across various age ranges, the different forms of the substance gain a large number of customers. Feminine demand for goods has risen in both developed and emerging countries, and the reason for this is a growth in menstrual product adoption around the world. Request Sample:https://www.pheonixresearch.com/report/global-feminine-hygiene-products-market.html GLOBAL FEMININE HYGIENE PRODUCTS MARKET OUTLOOK: Feminine Hygiene Products are now attracting popularity on a regular basis due to increased demand across the geographical area. Increased knowledge of women's personal hygiene, combined with a desire to use healthy and comfortable sanitary products, is a significant factor leading to the growth of the industry and is generating a huge market for women's hygiene products all over the world. A rising understanding of women's health and hygiene and the advent of low-cost women's hygiene products are factors that are expected to fuel demand for women's hygiene products during the forecast period. The use of chemical substances in the manufacturing of women's hygiene products can have harmful effects. In addition, the disposal of these products can contribute to the clogging of drains, which, in turn, hinders the selling of these products. In addition, developing the need for female hygiene products will create attractive market opportunities in the coming years. According to Pheonix Research, Market Size of The globalfeminine hygiene products marketregistering a CAGR of 5.7 % from 2020 to 2027. For geographically segmented the Asia Pacific dominated the market and the prime contributor in terms of revenue in the total global feminine hygiene products market GLOBAL FEMININE HYGIENE PRODUCTS MARKET DYNAMICS:Market Drivers • Rising Advancements in feminine hygiene products. • Growing awareness of environmental & personal hygiene. Market Restraints • Social stigma associated with menstruation and feminine hygiene products. • Adverse Effects of Chemical Disinfectants. GLOBAL FEMININE HYGIENE PRODUCTS MARKET SEGMENTATION:By Product Type • Sanitary Napkins/Pads • Tampons • Pantyliners • Menstrual Cup • Feminine Hygiene Wash • Period Panties By Distribution Channel • Supermarket • Convenience Stores • Department Stores • Retail Pharmacies • Online Purchase By Geography • North America o US o Canada o Mexico • South America o Brazil o Argentina o Rest of South America • Europe o Germany o France o United Kingdom o Italy o Spain o Russia o Turkey o Belgium o Netherlands o Rest of Europe • Asia-Pacific o Japan o China o South Korea o India o Australia o Singapore o Malaysia o Indonesia o Thailand o Philippines o Rest of Asia-Pacific • The Middle East and Africa o South Africa o Egypt o Saudi Arabia o United Arab Emirates o Israel o Rest of the Middle East and Africa COMPETITIVE ANALYSIS: GLOBAL FEMININE HYGIENE PRODUCTS MARKET: The global feminine hygiene products market is highly competitive, and major players have used various approaches to raise their footprints on this market such as new product advancements, acquisitions, contracts, joint ventures, alliances, acquisition, and others. The scope of the study includes feminine hygiene products market revenue for Global, Asia-Pacific, North America, Europe, South America, and the Middle East & Africa. KEY MARKET COMPETITORS: GLOBAL FEMININE HYGIENE PRODUCTS MARKET: Few of the major competitors currently working in the feminine hygiene products market are • Procter & Gamble Company • Johnson & Johnson Services, Inc. • Edgewell Personal Care • Unicharm Corporation • Kimberly-Clark Corporation • Kao Corporation • Torunskie Zaklady Materialów Opatrunkowych S A • Prestige Consumer Healthcare, Inc. • Thinx, Inc • Diva International Inc. • Premier • First Quality Enterprises Inc • Hengan International Group Co. Ltd • Essity AB • Ontex Group NV • Natracare LLC RESEARCH METHODOLOGY: GLOBAL FEMININE HYGIENE PRODUCTS MARKET Data collection modules with large sample sizes are used for data collection and base year analysis. Market share analysis and key trend analysis are the major factors for success in any market report. Market statistical and coherent models are used to analyze the market data. Please request an analyst call for more information on research methodology Phoenix research consultants use their proprietary research methodology to evaluate data that involves data mining, analysis of the impact of data variables on the market, and primary validation. Furthermore, other data models consist of market overview and guide, company matrix, key intensity vendor mapping, market forecasting analysis, company share analysis, top-down and bottom-up analysis, and others. DEMAND AND SUPPLY SIDE- PRIMARY RESEARCH RESPONDENTDemand Side: commercial Buyers, Group Purchasing Organizations, Associations, Healthcare Authorities, Academic and Universities, Technological Expertise, researcher, Promoters, and Investors among others. Supply Side: Product Managers, Marketing Managers, Senior and mid-level Executives, Distributors, Market Intelligence, and Regulatory Authority Managers among others. REPORT INSIGHTS: • To gain insights into the competitive milieu in the market • End-user assessment /Customer behaviors • Detailed Demand and Supply Assessment • Key market drivers and restraints Analysis • Competitive landscape of the key players involved • In-depth analysis of the market segmentation Read More:https://www.pheonixresearch.com/report/global-feminine-hygiene-products-market.html Contact Us Nikhil Jat Email: [[email protected]](mailto:[email protected]) Phone: US: +1 518 512 9180 India +91 881 762 1665 Skype: nikhil12318
Gambling industry analytics and sports betting exchange Si14.
Gambling industry analytics and sports betting exchange Si14. According to statistics, more than 25% of the world's population plays gambling. The pace of development of online and offline gambling shows impressive growth, steadily adding an average of 10-15% to the turnover per year. Online gambling accounts for more than 80% of the industry and that is over $500 billion a year, and these figures will only grow (witness the pandemic). In general, working with gambling becomes more relevant every year: you can earn good money and create sources of active and passive income. The most gambling countries in gambling: China, Australia, Singapore, Ireland, Canada, Finland. Approximate percentage of residents and gamblers in the country: Netherlands - 87%, Italy - 80%, Russia - 75%, Finland - 74%, Iceland - 69%, United Kingdom - 68%, Belgium - 60%, Ireland - 59%. This is the data from Nottingham Trent University. Si14 AG has concluded memoranda with the list presented. This allows the Si14Bet platform to obtain maximum liquidity for users. Follow our news and join in the success story. For more information, please visit https://Si14bet.io #Si14 #betfair #bet365 #Si14Bet #oods #livebetting #soccerbetting #bettingtip #soccerbetting #bookies #bettingexchange #rich #bookmaker #sportsgambling #millionaire #billionaire #makemoney #moneyonline #bettingexchang https://preview.redd.it/zrz6vv8dhj661.png?width=946&format=png&auto=webp&s=4bd8f77b863a2594bb0512c9d1924d473d3a46b4
Pore Strips for Teeth Market Size Analysis by SWOT Analysis, Competitive Landscape 2020 Top Key Players, Global Share, Revenue and Growth Analysis till 2026 | Industry Research.co
"Final Report will add the analysis of the impact of COVID-19 on this industry." This comprehensive study provides a forecast and analysis of the global “Pore Strips for Teeth Market”. The report unfolds rare and distinguished intelligence regarding the market dynamics including drivers, threats, restraints, and opportunities present in the Pore Strips for Teeth industry. The report sheds light on suppliers to end-users, along with several macro-economic indicators. The research propounds crucial insights regarding the growth trajectory of the Pore Strips for Teeth market. Get a Sample Copy of the Report at -https://www.industryresearch.co/enquiry/request-sample/16070847 About Pore Strips for Teeth Market:
Increasing incidences of teeth discoloration and growing aesthetic dentistry industry is driving the global pore strips teeth-whitening market. Nowadays, use of pore strips for teeth-whitening is increasing among customers for improving their appearance. Pore strips teeth-whitening, finds their extensive application in hospitals, dental clinics, and healthcare centers.
Market Analysis and Insights: Global and Japan Pore Strips for Teeth Market
This report focuses on global and Japan Pore Strips for Teeth Global and Japan market.
The global Pore Strips for Teeth market size is projected to reach USD million by 2026, from USD million in 2020, at a Significant CAGR during the forecast period.
Global Pore Strips for Teeth Market: Competitive Analysis This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019. To Understand How Covid-19 Impact Is Covered in This Report-https://www.industryresearch.co/enquiry/request-covid19/16070847 Top Manufacturers Covered in The Pore Strips for Teeth Market Report:
Crest
Smilo Shine
Procter & Gamble
Fairywell
Zimba
Beaming White
DaVinci Teeth-whitening
Spotlight Oral Care Ltd.
Global Whitening
Dental Duty
On the basis of product, this report displays the production, revenue, price, market share, and growth rate of Pore Strips for Teeth Market types split into:
Professional Products
DIY Products
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate of Pore Strips for Teeth Market applications, includes:
WHAT HAS SPORTS, LOTTERY AND CASINO GAMBLING DONE FOR YOU?
When we speak of casino gambling in Australia, we’re usually talking about new live or online pokies, fortuitous wins, or the dreaded affliction of problem gambling. That last topic has been abundantly proliferated by today’s leading politicians and anti-wagering groups. But have you ever ever stopped to ask yourself: What has gambling for you? There’s a powerful message that gambling is bad. It’s a degenerative activity that causes nothing quite pain and suffering. this is often what anti-pokies campaigns are sputtering in radio and tv ads – that nothing good can come of it. In reality, much good has come of it. The Australian government didn’t legalize lotteries because it thought the overall public needed a replacement sort of entertainment. It didn’t employ companies like Tabcorp and Tatts to officiate racing and sports betting because legislators had an excessive amount of time on their hands. Read More pokies online These gambling activities were authorized to assist raise money to enhance local communities. What Australia Casino Gambling Does For You Were you aware that the taxes our government collects from gambling operators are wont to ensure every child is provided a free and honorable education? Did you recognize that Australia uses the cash it collects from lottery sales to send promising athletes to free training camps, where they will excel into professional, tournament-worthy competitors? While anti-gambling campaigners are busy spitting out problem gambling statistics, the sports, lottery and casino gambling industry is doing little or no to defend itself. likelihood is that , an informed public – one that's made conscious of all the items those taxed wagering dollars do for them – wouldn’t be so easily swayed to side with the Nick Xenophon Team (NXT) of anti-pokies politicians. Transition To Sustainability Messages Hannah Harrison, SABMillerHannah Harrison is that the Senior Manager of worldwide Sustainable Development Strategy and Consumer Brands, otherwise referred to as SABMiller. She is of the firm belief that gambling operators should take a page from the book of the beer industry when it involves public messages in sustainability. “I really think it's interesting once you check out beer brands. you'll not think beer as being a very ethical product, but actually you'll use sustainability messages to bring a beer’s purpose to life,” said Harrison in an interview with nzpokiesonline.com/ “Purpose are some things that's here to remain ,” continued Harrison, especially when it involves things people care about. She explained that brands can improve their sale volume compared to competitors by letting consumers know “they are buying a product that resonates their own personal values…” Her company played a key role in Uganda creating a sustainable source of income through harvesting Sorghum, a crop that they were ready to become a beer product. Not only did it bring down the value of beer, the govt was compelled to supply harvesters a tax benefit since it had been ready to sell the beer at lower cost. it had been clearly a win-win situation. How does this have anything to try to to with Australia casino gambling, and therefore the benefits it brings to the people? Harrison explained: “We were competing not with the prevailing beer but with the elicit alcohol market, attracting people out of the damaging and unregulated, illegal alcohol market. So, we are making beers safer for consumer, creating new revenue for our business and creating money for the govt also , which have increased their tax income for over 50 percent since 2002.” She went on to explain a huge opportunity for Australia’s casino gambling market to tap into unique product and repair concepts which will inevitably appeal to consumers, just by invoking the facility sustainable messages.
My Personal Market Research & Statistics in 2020: Countries That Gamble the Most
The gaming sphere is so different and immense that it is divided into many structures and substructures. For example, games can be divided according to their type, capabilities, gambling, devices, technology, etc. But what is more remarkable is the appearance of statistics in games, when you can see and understand many nuances with your own eyes. So, let's talk about gambling research and statistics in 2020. Throughout its existence, gambling has been constantly subjected to various pressures from the law, states, and opponents of this activity. And the first step is to talk about the most important thing in the gaming industry, namely, legality. There are several countries where gambling is allowed. This business is closely monitored by special authorities, subjecting the gambling activities of companies to various frameworks and rules. On the one hand, some laws can be very depressing, but compliance with them allows companies to legally and transparently offer their content to the consumer - and as a result of legality and licensing, the company ensures safety for the user and gains trust from him. There are also countries and their areas where games are partially allowed or have more severe rules. https://preview.redd.it/k3c15lhb7eb51.jpg?width=625&format=pjpg&auto=webp&s=c5d00e3ca7c045288c9f4332079ec208a496814d The main countries where you can gamble are:
Australia;
The United States;
Canada;
New Zealand;
The UK;
China (Macau).
But it is highly recommended to check the legality of gambling for money in your area, the rules and laws change quite often. Often online casinos have a separate page where you can check this. https://preview.redd.it/bwky69rc7eb51.jpg?width=433&format=pjpg&auto=webp&s=11ab101087def28200b4ed2c4e31aa6992b395fe The most popular gambling games in the world are casino games (mainly slot machines and roulette), sports betting (mainly horse racing), and poker. It's also easy to see the big difference between playing ages between the United States and the UK. In the first country, young people play more, as in the second, those who are over 55 years old. This may be due to many factors, at least mentality and freedom of choice. Note that the world's most famous gambling capital Macau wins in terms of income per visitor, and the biggest losers are in Australia. Australia More than 6.8 million Australians are considered to be players who play in the country - this is approximately 39% of the total population. Australian people love to play, most of them love to gamble on portable devices that they can take with them, such as a mobile phone or tablet. 78% of players are able-bodied adults 18 years of age or older, and the average playing age is 34. Women and men play equally in the same amount, that is, 50/50, although earlier women players were 4% less than men. Australians play pokies mostly for fun, and some older people play to train their thinking and improve their brain function. Residents are not against betting and consider them very useful for the economy and development of the country. USA As you know, the most common place for gambling in the United States is Las Vegas, but do not forget about Atlantic City and the water casinos, which are legalized in Louisiana and Illinois. Online betting is available for almost all states. Almost 65% of the entire adult population of the country, one way or another, play games, mainly on their smartphones. More than $ 80 billion is the total value of the gambling industry in the country. Most of the people who play are mostly in the 18 to 30 years old area. 15% of all residents of the country play at least once a week. Mostly preferences are for online casinos, but many players love old school and play in land-based casinos. Americans love big win and impressive jackpots, especially progressive ones, which can easily reach up to $ 20 million. https://preview.redd.it/rscu153i7eb51.jpg?width=607&format=pjpg&auto=webp&s=876f3cac692bfc81e7d94dee194fa0b24d9e6bcf UK In the United Kingdom, more than 46% of the country's population gamble and at least several times a month. Players prefer different strategies for their pastime and use handheld devices, but there are also a large proportion of those who still prefer a computer for their gaming sessions. The older generation plays more in the country. These are able-bodied adults who are 55 years old and older. Most likely this is due to a large amount of free time and the possession of significant finances, which can be easily used in online casinos. Players prefer online casinos 10 times more than in other countries, but there are still more than 250 land-based casinos in the country. To a large extent, the British know how to play to win significant sums. They use the strategy of maximum possible bets on the same game regularly. Canada More than half of the Canadian population gamble and their percentage is growing every year along with the development of online casinos and the availability of gaming content. The biggest number of residents of the country prefer casual games, they quickly learn how to play in various slots, which also increases the number of new players at lightning speed. Also, Canadians like to use different tips for choosing a game or strategy, for example, such as the one here https://freeslotshub.com/offline-slots/ 78% of the country's online gamblers are male, and the average age hovers 35 and a half, although almost a decade ago, he was with the index 45 years. The legal age for gambling in Canada varies from province to province, some from 18 and others from 19. The average annual spending per average Canadian on betting is over $ 17 billion, and every year the figure is growing by about 5%. Other Countries that Gamble Various forms of the gambling industry are legal and regulated in many places: in the countries of the European Union, Asia, and countries around the Caribbean, but they have much stronger control and rules from the state.
44% of Singaporeans aged 18 and overplay.
Almost every 9th German player.
More than 31.5 million visitors to Macau per year.
Spain registers about 3.9 million new players every year.
Japanese gamblers spend over $ 31 billion in casinos annually.
https://preview.redd.it/47fdp0te7eb51.jpg?width=436&format=pjpg&auto=webp&s=5452d58b2a724e846772b57458aa9019b3c530f2 World statistics easily show that approximately 26% of the world's population regularly gamble and more than 17% of them play online. The gambling industry is growing and thriving, over time the income of companies that are involved in the gaming industry will grow at lightning speed. To some extent, the development of technologies provokes this growth, because experienced players have simple and convenient access to gaming content, and new ones have the opportunity to try content for free without any risk of losing real money.
It is significant to learn where online gambling is in today's highly commercialized world. This is not an easy discussion and will require us to expend time and effort if we were to seek enlightenment on this matter. But this knowledge is relevant for beginners, players, and casinos themselves. For instance, such information can give you a perception of gambling, not only in the country but in the entire world. Statistics can give you information regarding the kind of gamblers casinos have and the overall gambling behavior of the populace. If you are an interested online gambler, you should keep yourself updated to the latest news. Looking at the General Picture of the Online Gambling Realm At the present, gamblers around the world are flustered at the approval of the Unlawful Internet Gambling Enforcement Act (UIGEA), which prohibits Americans from gambling games online and which seems the most pressing issue concerning the gambling public. Nonetheless, the bill targets only the American citizens and the US gambling and casino market. bola tangkas online But the implications of this law spread globally. One of the notable effects is the higher stringency in money transferring procedure and banking options in gambling sites. This started in 2007 though in a vague, confusing manner. The outcome is the closure of online gambling sites as a result of reduction of stocks brought about by diminishing market as the US bans its people to join online gambling. Gambling sites outside United States also forbids registration of US players. Indeed, the effects of UIGEA travelled beyond the bounds of America, affecting worldwide gambling industry, impairing more casino sites than it ought to be. Gambling on the Internet So, you may want to check out how gambling is prospering in other nations which have continued the tradition of gambling. American gamblers are not entirely banned from joining the gambling sites and that should be clear. Some states still allow people to gamble despite the presence of UIGEA, which is not fully implemented across the nation. More countries around the globe are promoting casinos to compensate the dire slump in the US casino market. These countries include Barbuda and Antigua in the Caribbean area, where online gambling has been long successful and flourishing. The Caribbean has some of the best licensed online casinos whose boom has been due to low taxes and speedy transactions. Of course, apart from this Caribbean country, there are more countries that allow online gambling and online casinos to operate, such as France, Australia, South Korea, and Germany. These countries have long seen the economic advantage of supporting this kind of market. Future of Gambling The stability of both land based and online casinos is a subject of continuing debate. There is much discussion regarding the real economic benefits of promoting casinos and letting them thrive in the commercial scene. There is also an argument regarding the pros and cons of having them around and whether the benefits outweigh the disadvantages or is it the other way around. Nonetheless, experts believe that online gambling and roulette are sure to be around for a while and that this industry remains prosperous no matter what.
It is significant to learn where online gambling is in today's highly commercialized world. This is not an easy discussion and will require us to expend time and effort if we were to seek enlightenment on this matter. But this knowledge is relevant for beginners, players, and casinos themselves. For instance, such information can give you a perception of gambling, not only in the country but in the entire world. Statistics can give you information regarding the kind of gamblers casinos have and the overall gambling behavior of the populace. If you are an interested online gambler, you should keep yourself updated to the latest news. Looking at the General Picture of the Online Gambling Realm At the present, creative gamblers around the world are flustered at the approval of the Unlawful Internet Gambling Enforcement Act (UIGEA), which prohibits Americans from gambling games online and which seems the most pressing issue concerning the gambling public. Nonetheless, the bill targets only the American citizens and the US gambling and casino market. But the implications of this law spread globally. One of the notable effects is the higher stringency in money transferring procedure and banking options in gambling sites. This started in 2007 though in a vague, confusing manner. The outcome is the closure of online gambling sites as a result of reduction of stocks brought about by diminishing market as the US bans its people to join online gambling. Gambling sites outside United States also forbids registration of US players. Indeed, the effects of UIGEA travelled beyond the bounds of America, affecting worldwide gambling industry, impairing more casino sites than it ought to be. Gambling on the Internet So, you may want to check out how gambling is prospering in other nations which have continued the tradition of gambling. American gamblers are not entirely banned from joining the gambling sites and that should be clear. Some states still allow people to gamble despite the presence of UIGEA, which is not fully implemented across the nation. More countries around the globe are promoting casinos to compensate the dire slump in the US casino market. These countries include Barbuda and Antigua in the Caribbean area, where online gambling has been long successful and flourishing. The Caribbean has some of the best licensed online casinos whose boom has been due to low taxes and speedy transactions. Of course, apart from this Caribbean country, there are more countries that allow online gambling and online casinos to operate, such as France, Australia, South Korea, and Germany. These countries have long seen the economic advantage of supporting this kind of market. Future of Gambling The stability of both land based and online casinos is a subject of continuing debate. There is much discussion regarding the real economic benefits of promoting casinos and letting them thrive in the commercial scene. There is also an argument regarding the pros and cons of having them around and whether the benefits outweigh the disadvantages or is it the other way around. Nonetheless, experts believe that online gambling and roulette are sure to be around for a while and that this industry remains prosperous no matter what.
The Miguel Cotto vs Saul 'Canelo' Alvarez Viewing Guide
Introduction
Boxing is a cruel sport that doesn’t afford it’s participants second chances. A rundown of the list of opponents who have faced both Miguel Cotto and Saul Alvarez is littered with men who had their opportunity, and on the biggest stage of their careers, failed. Most will exist in boxing’s history as trivia, nothing more. Miguel Cotto is the rare fighter who has risen from the canvas to have a second and third chance. Cotto has reinvented himself multiple times, and with each new fight he looks more youthful and happier with his journey. Meanwhile, Saul Alvarez, now mostly Canelo, continues to blaze his path taking on all comers, young or old, rejuvenated or timeworn, on his quest for greatness. Miguel Cotto, enlivened by the fountain of youth provided by trainer Freddie Roach, attempts to add a new chapter to his Hall of Fame career. All that stands in his way is a red-haired kid hellbent on forging a legacy.
Bio
Miguel Cotto Miguel Cotto was seen as a boxing prodigy as early as age 16. Raised in Caguas, Puerto Rico, a young Miguel Cotto represented Puerto Rico in various world amateur events around the world. At 20-years-old he went to Sydney for the 200 Olympic games. He lost early, but few thought anything of it. Miguel Cotto already had his attention on fighting for money and Top Rank saw the potential for another Puerto Rican megastar in the sport. Cotto was signed and was quickly placed him on the fast track to stardom. Saul Alvarez Saul Alvarez got his name from the red hair and freckles that distinguish him from most of his Mexican brethren. Canelo’s background is mostly what you’d expect from a young phenom who captured a world title as young as he did. He learned on the job fighting the cartel in bars as a teenager… or maybe he had 50 undocumented amateur fights before turning pro. Neither has been proven as fact to date. His path to stardom seemed destined as people followed him around to watch him fight from a young age. By the time he was brought to America by Golden Boy, he was already a star in Mexico. His doorway into super stardom is Miguel Cotto. The Fight What we know about Canelo is that he’s a young fighter willing to face anyone. The bigger the name, the better. This fight came to fruition not from Canelo’s willingness, although that helped, but rather because it fit Miguel Cotto’s masterplan. After Miguel Cotto lost to Floyd Mayweather in 2012, he knew that there was still something left for him. He knew that the reason he lost wasn’t that he wasn’t the same Miguel Cotto who captured titles in multiple weight classes. Cotto could see, just like with the Pacquiao fight, that this time he’d simply faced a better man. He took what he’d learned in the Mayweather fight and tried to apply it immediately against Austin Trout. Trout took all of what Miguel Cotto attempted to do and threw it right back in his face. Cotto lost in a disappointing performance and now had to reconsider his career and future in the sport. Here’s where he lays out a masterplan and the biggest gamble of his career. Cotto first fired renowned Cuban trainer Pedro Diaz and announced he’d sought the help of a man who once crafted a gameplan that broke Cotto apart piece-by-piece. He hired a new trainer in Freddie Roach and set his sights on taking multiple risks that could have paid off huge dividends if everything fell right. Canelo was out there calling Cotto’s name in what was a lucrative fight already, but Cotto knew it was a short-sighted move. Cotto was looking to maximize his earnings as a fighter in the short amount of time he had left to provide the greatest financial benefit he could get for his family. Here was his plan: Move to middleweight. Moving would only be on paper as Cotto knew he had the leverage with everyone from 147 to 160 not named Manny or Floyd. The first plan of action was to sign a fight with Delvin Rodriguez. An explosive knockout win would be attainable and it’d plant the seed of Cotto being more explosive than ever. Power intoxicates fans and media, and creates delusions of grandeur. The plan worked. Again, Canelo’s name came up. This was not part of the gamble though. Canelo, with his youth and following, would always be there to fight. Cotto could lose two fights in a row and people would still empty their pockets to watch Cotto face Canelo. Canelo would be left by the wayside. The next plan of action was the riskiest of all in this endeavor. It was a fight with Sergio Martinez, the reigning middleweight king. If Sergio was as badly hurt as some whispered, it would be an easy win for Cotto. If he wasn’t, they would be in trouble. Sergio combined all of what Cotto had struggled with in the past. He was a southpaw with heavy hands, he was agile, able to move and pressure at will. There was a very low probability that a fresh Sergio would show up on fight night. Again, it all worked out for Cotto and he took an easy stoppage win over a hobbling Martinez. The next step was masterstroke. It was the move that would have had people raving about Cotto’s guile. With the middleweight title around his waist, he figured this would be enough to entice Floyd Mayweather to give Cotto a rematch in what would have been a massive pay-per-view extravaganza. It would have been the fight Mayweather tied Marciano’s 49-0 record. There was only one opponent Cotto had to watch out for, but he, like all of us, figured that it would never happen. It was only one fight that could have trumped the potential Mayweather-Cotto II fight. With Mayweather choosing the holy grail fight over a rematch with Miguel Cotto, it left Cotto to try another plan. He knew that even if he’d lost to Mayweather, he still had Canelo. He chose Daniel Geale instead, another risky opponent that was forced down in weight to reduce much of what could have made Geale a dangerous fight. Cotto easily won, again by knockout, and it gave him all the leverage he needed to negotiate with Canelo.
Tale of the Tape
Miguel Cotto
vs
Canelo Alvarez
40(33)-4
RECORD
45(32)-1-1
35
AGE
25
153.9 lbs
LAST 5 AVG WEIGHT
154 lbs
155 lbs
HIGHEST WEIGHT
155 lbs
137 lbs
LOWEST WEIGHT
139 lbs
5’7”
HEIGHT
5’9”
67”
REACH
70 1/2”
Caguas, Puerto Rico
HOMETOWN
Juanacatlán, Jalisco, Mexico
3(3)-2
LAST 5
4(2)-1
+250
MONEYLINE*
-240
WBC, lineal
TITLE
none
9(7)-3(2)
IN LAS VEGAS
5(3)-1
19(16)-4(2)
IN TITLE FIGHTS
7(4)-1
N/A
IN UNIFICATION
1(0)-0
4(4)-2(1)
VS SOUTHPAW
5(2)-0
36(29)-2(1)
VS ORTHODOX
40(30)-0-1
7(6)-2
VS UNDEFEATED
6(4)-1
3(1)-2
VS COMMON OPP.
4(1)-1
2(2)-0
@160 lbs
N/A
4(4)-2
@154 lbs
11(7)-1
75%
TOTAL KO %
68%
100%
TOTAL KO % @154 lbs
64%
309
TOTAL RDS BOXED
314
1174-191-26
TOTAL OPP. RECORD
844-189-44
84%
TOTAL OPP. WIN %
83%
177(100)-11-5
LAST 5 OPP. RECORD
143(98)-5-2
92%
LAST 5 OPP. WIN %
95%
52%
LAST 5 OPP. KO%
65%
Accomplishments
Miguel Cotto’s World Titles Won/Held WBO world super lightweight title WBA world welterweight title WBA world super welterweight title WBA super world welterweight title WBC middleweight title Lineal world middleweight title Saul Alvarez’s World Titles Won/Held WBC world light middleweight title WBA world light middleweight title
HOW TO WATCH
There are a multitude of ways to watch Cotto-Canelo. The one way you won’t be able to watch is online. TV
Ring Walks These are the anticipated ringwalk time. All times are in Pacific Standard Time (-8 GMT)
Time
Fight
6:11 PM
Jayson Velez 23(16)-0-1 vs Ronny Rios 24(10)-1*\
6:51 PM
Guillermo Rigondeaux 15(10)-0 vs Drian Francisco 28(22)-3-1
7:35 PM
Takashi Miura 29(22)-2-2 vs Francisco Vargas 22(16)-0-1
8:30 PM
Miguel Cotto 40(33)-4 vs Saul Alvarez 45(32)-1-1
Purses Miguel Cotto is set to take him $30 million dollars for this fight. Canelo will pocket $10 million dollars. If this seems unfair it might be, but move to the next section. Pay-Per-View Statistics Both Alvarez and Cotto have a claim being a B-side to some of the most ordered pay-per-view events in boxing history. Top 10 All-Time Pay-Per-View Buyrates
Mayweather vs Pacquiao - 4,400,000
De La Hoya vs Mayweather – 2,400,000
Mayweather vs Alvarez – 2,200,000
Holyfield vs Tyson II – 1,990,000
Lewis vs Tyson – 1,970,000
Lesnar vs Mir 2 – 1,600,000
Tyson vs Holyfield – 1,590,000
Tyson vs McNeeley – 1,550,000
Mayweather vs Cotto – 1,500,000
Mayweather vs Mosley – 1,400,000
Head-to-Head Pay-Per-View Buyrates
Mayweather vs Alvarez - 2,200,000
Mayweather vs Cotto - 1,500,000
Pacquiao vs Cotto - 1,250,000
Cotto vs Margarito II - 600,000
Alvarez vs Angulo 350,000
Cotto vs Martinez - 315,000
Alvarez vs Lara - 300,000
Cotto has also fought on independent pay-per-views that were hosted by his then promoter Top Rank. Those numbers can’t be found.
Trivia
Miguel Cotto headlined the first fight in Yankee Stadium since Muhammad Ali fought Ken Norton there in 1976. Canelo has an exclusive sponsorship deal with Under Armour. He also designs some of his ring gear. When Cotto fought Shane Mosley, it was a joint Golden Boy and Top Rank promoted card. This was back in 2007. Soon the two sides would turn their backs and refuse to work together for several years. Neither fighter is a stranger to the law. Charges were pressed against Canelo after he got into an altercation with light flyweight contender Ulises Solis. The 108 pound fighter claimed that Canelo was the one who started it and broke his jaw and tooth. Canelo was never arrested for this. In 2009, Cotto broke his arm when he fell asleep at the wheel and crashed his car. Due to poor record keeping, Canelo’s team alleges that he has 10 more professional wins that have never been recorded. Miguel Cotto negotiated with Julio Cesar Chavez Jr’s camp after he’d beaten Yuri Foreman. It would have been a megafight in Madison Square Garden, but unfortunately it never came to fruition. When Canelo faced Carlos Baldomir at a 151 pound catchweight and Baldomir failed to make weight, Canelo refused to accept the penalty money. Miguel Cotto has faced 3 opponents as both an amateur and professional. Mohamed Abdulaev eliminated Cotto at the 2000 Olympic games, however Cotto would get revenge when he stopped him in 9 rounds as a pro. Miguel Vazquez, former lightweight title holder, made his debut against Canelo and nearly beat him. Both Floyd Mayweather and Paulie Malignaggi have regarded Miguel Cotto as the hardest punchers they’ve ever faced. Malignaggi sustained a fractured orbital bone, a cut above his right eye, and a jaw injury in his fight with Cotto. As a teenager, Canelo was drawing NFL TV ratings in Mexico. Cotto has never come out and explicitly stated why he split from his former trainer and uncle Evangelista Cotto. One explanation that Cotto has given was that Evangelista preferred to train in Puerto Rico with the rest of his stable. Cotto preferred to train at home in Florida to be close to his family and away from distractions. The other piece, which Cotto hasn’t said, is that he blamed Evangelista for his loss to Antonio Margarito. Evangelista remarked pre-fight that he didn’t need to check Margarito’s hand wraps. Those hand wraps, Cotto believes, contained an illegal substance that put his health in jeopardy. The two had rumored physical altercation in 2009 that resulted in Cotto’s car getting a window smashed. No one has confirmed that it was Evangelista, but things are suspicious. Golden Boy had planned to match Canelo against Juan Manuel Marquez in 2011. They planned to invoke a clause they had on Marquez’s contract that said if he left them, they could match whatever was being offered and keep him. Top Rank guaranteed Marquez $5 million dollars and Golden Boy said bye. Cotto brought in Emanuel Steward after firing inexperienced Joe Santiago. Steward tried to fix Cotto’s balance and footwork, but only worked with him for 2 fights. (Foreman and Mayorga) Miguel Cotto ruptured Manny Pacquiao’s ear drum. Continued in the comments To view this all in one page as it was originally designed, visit my website SundayPuncher. Also, listen to our podcast. A special Cotto-Canelo themed podcast should launch this Sunday.
6b Stolen on Runebet by player named after 52 prayer
After approximately 3 months playing on this very well known gambling hosts online poker website "runebet.com" cashing in and out billions of gold and amassing quite a large amount of profit as a semi professional poker player; (probably somewhere in the region of 15-20b) (https://www.pocketfives.com/profiles/Benjicleo/) (https://www.sharkscope.com/#Player-Statistics//networks/PokerStars/players/benjicleo) I referred the website to my irl best friend who also plays poker professionally. Now as online poker has recently been banned in Australia this seemed like a good opportunity to play poker for something that was actually worth more than playchips on zynga or facebook. the games where soft, the cashout process was decent (although at times it did take a while) and the software was decent. During a small session this morning i was booted offline mid hand and to my surprise had recieved an IP ban! i private messaged the site owner who proceeded to tell me that me and my irl friends account had been playing from the same IP address and been colluding, now not only is this impossible because you cannot log into two accounts at the same time, but when i had logged out of my account in the past to try and transfer gold from account to account it wont even allow me to LOG IN for 30-60 minutes due to using a different account from the same IP address let alone have them both logged in at the same time to use together. I asked the site owner what proof he had of this accused cheating as this was an absurd accusation to make about somebody who has been a poker player for years and plays 5+ times a week at the casino in sydney, tracking sessions and is a long term winning player that i would need to cheat to win runescape gold. The proof i was sent was a screenshot of me and my friend playing at the same table from DIFFERENT houses. Is this against the rules? ofcourse not! games rarely ran higher than $100 so when one did run i would call up my friend and tell him there was action at $200 or $400 tables and we would both play. I won pots from him, he won pots from me i made tight folds to him and he made tight folds to me. I often used his account when the cashier had no stock to cash out (which was very often) and a good game was running and i was out of funds on my account, This also is not against runebets rules or TOS. Let me be clear when i say i have NEVER used both accounts at once nor have we ever even played in the same house let alone the same room together. runebet poker is also inaccessible on mobile which rules out the possibility of colluding on mobile while at each others house. long story the site owner banned my friends account while i was using it with MY 6b osrsgp on it and has blocked me and kicked me from the runebet discord making it unable for me to get in contact with him, i have started taking legal action but am not sure how far it will go as rsgp has no theoretical real world value, I am making this post as a very frequent user of the website and as a warning to those who are thinking of gambling there. EDIT: games have been rake free for months (rake is a percentage the casino takes from the pots because you play against other players and not the house, this is where their profit comes from) in the last week or so rake has been added to the games without warning as i presume the owner was running out of money and that is the real reason he has scammed me as one of the biggest winners on his site, because he is broke.
newbie lurker - some BTC impressions from the non-initiated
Disclaimer: Work in computer field, wanted to take a look at BTC as an investment, or mining it. It was a bit hard to get things going (considering I'm not a PC user newbie or something) and because I came in late, it was disappointing to realise mining without ASICs etc is essentially pointless, unless I mine an altcoin via CPU or GPU (mostly pointless), or perhaps take a chance on a less-adopted purchase like eth. I get it of course though, cheap power, early adoption, increasing difficulty, limited coins. I tried to read up anyway.. recently, I guess the drama with Craig Wright drew me in (I mean, it's quite the tale/effort) - to see what the latest state of things were. I was considering buying some BTC now its come down from the maximum height it was at. I've also been seriously considering buying a chunk of Litecoin, given it mirrors BTC value movements and has a higher quantity (though I worry about its adoption and always being seen as second-rate to BTC perhaps?) All that said, I just wanted to share some first impressions, from someone coming from Fiat to BTC and trying to make it feel OK. Don't burn me and I know some are invalid...it's just me communicating an initial perception.
The arguments, the rage, the drama between Blockstream and core and whomever else, the religious undertones from that guy who wears the hat (I can't even remember his name despite posting really annoyed about him the other day)...all of these, really really turns off the home wannabe 'investor' like myself, and I can imagine the general public too, as well as institutional investors, when we come to looking at BTC as an investment vehicle. I'm honestly scared to buy BTC. From the point of view, of how will all these things get resolved, without any detrimental effect on my stored value? Let me explain a little
The personalities and the basic infighting over the protocol(s). This has the potential to cause loss of value to the currency. This doesn't appear to be resolving. What am I to think? 2Mb blocks, soon?
The delays and problems with the network transaction rate. I want to know I can send the BTC reliably, easily, between wallets or accounts etc. I don't know that right now. The horror stories of no confirmations, stuck transactions (incorrectly calculated fees), and various other extensive delays, are horrifying to someone like myself who doesn't have a fortune to invest (/lose/get stuck in limbo)
Exchange credibility. again let me explain... If a bank exists in Australia it has to meet a lot of regulatory requirements, including guaranteeing customer deposits, holding insurance of various forms, not over-leveraging, etc. This means that the number of actual banks that fail (and result in all customers losing all funds) is miniscule. Mt Gox is hardly an isolated incident. In 2 weeks I've found literally - 20+ current issues happening, from people waiting extended periods of time to cash out from BTC to USD, or BTC to AUD, to $79 just going missing from an exchange account (explanation was bank charges when moving the converted fiat value around). Total loss of access to coins (stolen, shutdown, run). While this might statistically be 'rare' (compared to # of users), the severity when it happens is very high.
As a value store. OK great, if I bought big anywhere before what 2010, I'm rolling in money now, and if I bought big at just the wrong time, I'm only down 70%. In theory that's not bad, from a gambling/probability perspective. However - as a value store, this variability is terrifying. I can put $1million into USD or AUD in a government-guaranteed savings account and feel very safe that this money will retain on the high side of 90% of its value or increase perhaps 5-10% value. The risk of total loss is near-zero. This gives me the comfort level needed to store real value in this way. BTC moving between $350 - $850 wildly with no apparent definitive reason (it's not like a stock where a company has made an announcement and rises rapidly/retains most afterwards), causes me to not want to use it as a store of value. The loss possibility is too high, the stress from experiencing the variance is too high.
The Numeracy of it. $100 sounds nice, it's 100 of something right? $1 sounds OK, it's at least a whole number. It's quite obvious $1,000 is starting to become a lot, and $1,000,000 even more so. This is the reason that when you see a very devalued currency, it seems laughable. Like paying 36,721,941.06 bellarussian rubles per month in rent, doesn't seem 'right' to most people. Because we're used to the metric system. Bitcoin has a problem here for 'everyday' usage. Devs/enthusiasts wildly proclaim No! What! It's just 0.01 BTC! you can divide it up to 100,000 times (or whatever the resolution really is). BTC will reach $35,000 per coin! OK if it does. The problem's worse. 1BTC means I will spend for example, 0.0013428 BTC on petrol today. Does that really sound reasonable to you? I don't think society is quite at the point yet where it's like Black Mirror and we have a huge number of 'credits' on our screen. Even then, I'd want to see the decimal point somewhere else. Working for 3.5BTC per year for example, is not a nice sounding thing. OK sure you say, let's make another unit. Call it... mBTC. It will be 1,000th of a BTC. So in the future when BTC is $35,000 USD, one mBTC will be $3.50(USD equiv). The USD will inflate, more than BTC, since BTC is not inflationary. This potential increase in Bitcoin's value (some argue, increasing forever) means the required Unit for small daily purchases continues to change. mBTC will work for $35k BTC's but it won't work for $350k BTCs.
I'm confused about the security. It's one thing to have a hash-based peer to peer system with an effective crypto scheme - but when the end user of this system, is subject to processes and systems that are by nature difficult to understand, this makes them prone to human-induced insecurity. A little like a highly-complex password policy on a network that results in users handwriting their password on a post-it note. Also at first I thought...Paper wallets (so I'm just printing my keys now? how the heck is that secure unless I lock it up in a safe? this is not security. Can anyone copy my keys and use them?). I don't need people to answer about how paper wallets work because I did end up reading up on it, I'm explaining my initial confusion and questions. Same went for electronic offline wallet systems, versus online wallets, versus exchanges that hold your coins, verus sending them to an offline computer. I mean really. If this was a commercial line of products the product manager would slap the developers and say STANDARDISE! how are you expecting people to seriously adopt this. Open platforms and software can (and should!) still create, drive, and adhere to standards.
Anyway, I digress, I still bought a small portion of some BTC (I mean..I'm not an IDIOT ;p). But - the things I went through - given I already know the general field quite well - and the thoughts, concerns, etc I had, do mean investing in this currency is going to be tough for a period of time that is perhaps longer than some of the estimates I see. I noticed its picking up a lot in the mainstream retail industry (places accepting BTC) which will help a lot. However the sorts of things listed above, do need to get sorted. As an aside, not preaching here, but there's a reason most commercial companies don't allow their development teams to run the company, and I have to say these reasons are really showing through at the moment in the BTC arena. Just because as a group BTC supporters are generally anti-centralisation, doesn't mean you have to be anti-standards, or anti-organisation. Also to prevent unnecessary criticism and infighting, it's wise for there to be a common public image and an agreed upon set of standards, not this bickering, public infighting, dramatic stuff going on all the time. Blockchains and their usage is stealing BTC's thunder a little lately too. I hope the BTC players can get things back on track a bit. The problems are making it all too easy for talented devs to go to Blockchain projects and leave the drama behind. DISCLAIMER2: I apologise for misunderstanding, offensive comments, please don't steal my dog and burn my pet bird in retribution. Just throwing out there first impressions. I know I probably also misunderstand the 'security' of fiat and make many other potentially grave errors, but what I'm doing here, is communicating my first perceptions which I think will be shared by some, and unfortunately, for most people, perception=reality
Breaking news - 100% token only acquisition of a company that is the first of its kind. Playchip acquires 123gaming through an unprecedented zero cash acquisition, the acquisition marks the first time an unlisted token has been used as full payment in the acquisition of a US-registered business. Those who are fans of e-sports and online betting might be happy to know there is now a universal token for a diverse and growing ecosystem. Like most things in the cryptosphere, attempts to disrupt industries are happening fast, although this story began in 2014.PlayUp is a gaming company turned prominent player in the multi-billion-dollar fantasy sports market, and currently with an annual turnover of more than $430 million in 2018. They have made great strides with their online betting token PlayChip: a universal token for e-sports, gaming, fantasy sports and sports betting.PlayChip is looking to decentralize and incentivize the global sports betting market, which according to the company’s white paper is a whopping estimated $3 trillion annual opportunity.With an IPO coming in H1 2019 and listing on the NASDAQ and ASX big things are coming for the operational online betting platform. https://preview.redd.it/2nd0vvfju8p11.png?width=948&format=png&auto=webp&s=e4e7f238a158d551ff844f9e3c474c670445ae64 Pain points aimed be solved by Playchip While the company has identified several keys issues in the online betting industry, these two seem to be the most significant in expanding functionality and adoption in the space: Lack of a universal payment system: A global solution that allows online gaming platforms to load and cash out their gaming chips using a reliable and timely mechanism for transferring funds to their current location and local currency. Payment Lag and Transactional Security: Too many regulatory barriers currently delay users from accessing their winnings and technology has yet to provide a seamless fix. A lot of it has to do with know-your-customer (KYC) and Anti-money laundering (AML) regulations which can be a hard problem to overcome, even in the crypto space. Eventually, holders of the PlayChip will be able to seamlessly and instantly transfer funds between the various partner and international exchanges. This will provide a degree of control and security in a manner not seen before in online gaming. The PlayChip Ecosystem The PlayChip ecosystem, which is fueled by the PlayChip (PLA) token, is comprised of fantasy sports and licensed online gambling establishments as well as a PlayWallet that is scheduled to be launched in November 2018. https://preview.redd.it/9sc2hz8pu8p11.png?width=262&format=png&auto=webp&s=eaea6ca3b482dde0d3700d59e748c8603c7a28ce Players: Any individual with a smart device can access PlayChip services from around the globe. PlayChip with a user base ofover 1 million from 70 nations,has particularly high traction in India, Australia, United Kingdom, and the USA. Partner Gaming Platform: Online gaming providers can integrate their services into the PlayChip ecosystem. PlayChip currently has multiple gaming platforms, including recent acquisition 123bet. Global Crypto Exchanges: Cryptocurrency exchange partners around the world will allow players and token holders to trade PlayChip tokens and convert them into local currency. With use of PlayXchange, users link to the PlayWallet and gives users the ability to trade the PlayChip tokens. Team and Ambassadors The PlayChip management team has four decades of combined experience across interactive gaming and global online businesses, with CEO Daniel Simic at the helm. They are expanding far and quickly with their offices across Sydney, London, New York and Hong Kong. PlayChip has also engaged an established team of advisors including those from the sports and blockchain arenas. Some of their advisors include Major League Fantasy Founder Jesse Merle, as well as ‘Echelon One Founder’ Luke Lombe and IT Consultant Stephane Savanah, among others. See more onhttps://www.playchip.global/#team Brett Lee - cricket legend and a proud sporting ambassador of PlayChip & Russell Crowe’s professional rugby league team from Australia, the Rabbitohs, proudly wear the Playchip logo GrowthPotential https://preview.redd.it/1atvjah7v8p11.png?width=108&format=png&auto=webp&s=0690cc41bb6fab82f1c114a06405db16c6ad1c29
Daily fantasy sports (DFS) revenues are predicted to exceed US$14.4 billion by 2020 and online gambling growing at 10.81% CAGR and exceeding US$500 billion according the company’s white paper
A current user base of more than 1M across 70 countries. The PlayChip ecosystem consists of Draftstars, ToppBetta, ClassicBet, MadBookie, betting.club, 123Gaming and of course PlayUp
Recent acquisition of 123Gaming places PlayChip in a strategic move toward expansion of U.S. online gaming industry, which according to Statistics Portal saw revenue of 47B in 2017
In the month of April 2018, SimilarWeb™ reported PlayUp in the top 10 most trafficked sports-related websites in India
https://www.playchip.global/#partners What’s next PlayChip has a great appeal, one whose beloved sports betters are sure to appreciate, particularly those in the blockchain community. Playchip have alot on the horizon including PlayUp Bet that offers wagering options on nine different sports, as well as the chance to bet on horse, greyhound and harness racing on more than 25 major racetracks around the globe. Many are also looking forward to a range of wagering options on the UFC and eSports of which will be included in subsequent updates. Are you ready to PlayChip? Check out their website at https://www.playchip.global/.
If you need any test bank or sm from new list just send order and we will send the sample... →→→→→→→→→→→→→→→→→→→→ if you need ↑↑↑↑↑ just send email to :
Counseling A Comprehensive Profession, 7th Edition Samuel T. Gladding IM w Test Bank
Counseling and Psychotherapy Theories in Context and Practice Skills, Strategies, and Techniques, 2nd Edition by John SommersFlanagan and Rita SommersFlanagan Test Bank
Counseling Children, 8th Edition Donna A. Henderson, Charles L. Thompson Test Bank
Counseling the Culturally Diverse Theory and Practice, 6th Edition by Derald Wing Sue David Sue Instructor's Manual
Counseling the Culturally Diverse Theory and Practice, 6th Edition by Derald Wing Sue David Sue Test Bank
Counseling Today Foundations of Professional Identity Darcy H Granello, Mark E. Young, IM w Test Bank
Countries and ConceptsPolitics, Geography, Culture, 13E Michael G. Roskin, IM w Test Bank
Course in Business Statistics 4e Groebner Shannon Fry Solution Manualit ISolution Manual
Course in Probability, A Neil A. Weiss
Cover Elements of Information Theory solution manual
Cowan - Microbiology - 2e, ISBN 0072995289 Test Bank
Cowan - Microbiology A Systems Approach - 3, ISBN 0073214612 Instructor Solution Manual
Cowan Microbiology A Systems Approach 3, ISBN 0073214612 Test Bank
Cowan - Microbiology A Systems Approach - 4, ISBN 0073402435 Instructor Solution Manual
Cowan Microbiology A Systems Approach 4, ISBN 0073402435 Test Bank
Cowan - Microbiology Fundamentals -1 temp Test Bank
Cowan Microbiology Fundamentals A Clinical Approach 1e, ISBN 0073402354 Test Bank
Cowan - Microbiology Fundamentals A Clinical Approach - 2e, ISBN 0078021049 Test Bank
Cowan - Microbiology Fundamentals: A Clinical Approach - 1e, ISBN 0073402354 Test Bank
Cowan - Microbiology Fundamentals: A Clinical Approach - 2e, ISBN 0078021049 Test Bank
Cowan - Microbiology: A Systems Approach - 1, ISBN 0072918047 Test Bank
Cowan - Microbiology: A Systems Approach - 3, ISBN 0073214612 Test Bank
Cowan - Microbiology: A Systems Approach - 4e, ISBN 0073402435 Test Bank
Cox - Palkos Medical Laboratory Procedures - 3e, ISBN 0073401951 Test Bank
Cox - Sport Psychology - 6, ISBN 0072972955 Test Bank
Cox Sport Psychology, Concepts and Applications 7e, ISBN 0078022479
Cox Sport Psychology, Concepts and Applications 7e, ISBN 0078022479 Test Bank
Cox - Sport Psychology, Concepts and Applications - 7e, ISBN 0078022479 Test Bank
Cozby - Methods in Behavioral Research - 10e, ISBN 0073370223 Test Bank
Cozby Methods in Behavioral Research 11e, ISBN 007803515 Test Bank
Cozby - Methods in Behavioral Research - 11e, ISBN 0078035155 Test Bank
Cozby - Methods in Behavioral Research - 12e, ISBN 0077768698 Test Bank
Cozby - Methods in Behavioral Research - 9, ISBN 0073531812 Test Bank
Cozby Methods in Behavioural Research 1ce, ISBN 0071056734 Canadian Version Test Bank
Cozby - Methods in Behavioural Research - 1ce, ISBN 0071056734 [Canadian Version] Test Bank
Cozby - Methods in Behavioural Research - 2ce, ISBN 1259088464 Canadian Version Test Bank
Cozby - Methods of Behavioural Research - 1, ISBN 1743079575 [Australian Version] Test Bank
Crafting & Executing Strategy Concepts and Cases The Quest for Competitive Advantage, 21e Arthur A. Thompson, Instructor Manual with Cases
Crafting & Executing Strategy The Quest for Competitive Advantage Concepts , 21e Arthur A. Thompson, Test Bank
Crafting & Executing Strategy The Quest for Competitive Advantage Concepts and Cases 17th Edition by Arthur A. Jr. ThompsonIM with Test Bank and Cases
Crafting & Executing Strategy The Quest for Competitive Advantage Concepts and Cases 18e Arthur Thompson Instructor Manual
Crafting & Executing Strategy The Quest for Competitive Advantage Concepts and Cases 18e Arthur Thompson Test Bank
Crafting & Executing Strategy The Quest for Competitive Advantage Concepts and Cases, 17th Edition by Arthur A. Jr. ThompsonTest Bank
Crafting and Executing Strategy, the Quest for Competitive Advantage, Thompson, Peteraf, Gamble, & Strickland. (20e) ISBN 9781259297076 Test Bank
Craig's Soil Mechanics Solutions Manual 7 editionby R. F. Craig
Crandell Human Development 10e, ISBN 0073532185 Test Bank
Crandell - Human Development - 10e, ISBN 0073532185 Test Bank
Crandell - Human Development - 9e, ISBN 0073370428 Test Bank
Crane Marketing 7, ISBN 0070984948 Test Bank
Crane - Marketing - 7, ISBN 0070984948 [Canadian Version] Test Bank
Crane Marketing 8ce, ISBN 0070009902 Canadian Version Test Bank
Crane Marketing 8ce, ISBN 0070009902 Canadian Version Test Bank 2
Crane - Marketing - 8ce, ISBN 0070009902 [Canadian Version] Test Bank
Crane - Marketing - 9ce, ISBN 0070878692 [Canadian Version] Test Bank
Cravens Strategic Marketing 10e, ISBN 0078028906 Test Bank
Cravens - Strategic Marketing - 10e, ISBN 0078028906 Test Bank
Cravens - Strategic Marketing - 8e, ISBN 0072966343 Test Bank
Cravens Strategic Marketing 9e, ISBN 0073381004 Test Bank
Cravens - Strategic Marketing - 9e, ISBN 0073381004 Test Bank
Crawford New Products Management 10e, ISBN 0073404802 Test Bank
Crawford - New Products Management - 10e, ISBN 0073404802 Test Bank
Crawford - New Products Management - 11e, ISBN 007802904x Test Bank
Crawford - New Products Management - 8e, ISBN 0072961449 Test Bank
Crawford - New Products Management - 9e, ISBN 0073529885 Test Bank
Crawford - Transformations - 1, ISBN 0073120634 Test Bank
Crawford Transformations, Women, Gender and Psychology 2e, ISBN 0073532150 Test Bank
Crawford - Transformations, Women, Gender and Psychology - 2e, ISBN 0073532150 Test Bank
Creating a Sustainable Organization Approaches for Enhancing Corporate Value Through SustainabilityPeter A. Soyka Instructor Solution Manual w Test Bank (2).
Creating a Winning EBusiness, 2nd Edition H. Albert Napier, Ollie N. Rivers Stuart Wagner
Creating Environments for Learning Birth to Age Eight, 3E Julie Bullard Test Bank
Creating Literacy Instruction for All Students, 8E Thomas G. Gunning Test Bank
Creative Arts, The A Process Approach for Teachers and Children, 5E Linda Edwards Test Bank
Crime and Criminal Justice Concepts and Controversies 1st Edition by Stacy L. Mallicoat Test Bank SAGE Publisher.
Crime and Criminal Justice Concepts and Controversies 1st Edition by Stacy L. Mallicoat solution manual SAGE Publisher.
Crime Control in America What Works, 2E John L. Worrall, Instructor's Manual and Test Bank
Crime Victims An Introduction to Victimology, 7th Edition Andrew Karmen Test Bank
Criminal Evidence Principles and Cases, 7th Edition Thomas J. Gardner, Terry M. Anderson Test Bank
Criminal Evidence, 7e Norman Garland Test Bank
Criminal Investigation Basic Perspectives, 12E Charles A. Lushbaugh, Paul B. Weston, IM w Test Bank
Criminal Investigation, 10th EditionChristine Hess Orthmann, K?ren M. Hess Test Bank
Criminal Justice in Action, 8th Edition Larry K. Gaines, Roger LeRoy Miller Test Bank
Criminal Justice in America, 6th Edition George F. Cole, Christopher E. Solution Manualith Instructor Manual
Criminal Justice in America, 6th Edition George F. Cole, Christopher E. Solution Manualith Test Bank
Criminal Justice Today An Introductory Text for the 21st Century, 13E Frank J. Schmalleger test bank
Criminal Justice:
Criminal Law for the Criminal Justice Professional , 4e Norman M. Garland Test Bank
Criminal Procedure for the Criminal Justice Professional, 11th Edition John N. Ferdico, Henry F. Fradella, Christopher Totten Test Bank
Criminology , 9e Freda Adler, Gerhard O.W. Mueller , William S. Laufer, Test Bank
Criminology The Core, 4th Edition Larry J. Siegel im
Criminology The Core, 4th Edition Larry J. Siegel Test Bank
Criminology The Essentials 2nd Edition by Anthony Walsh Test Bank SAGE Publisher, .
Criminology Theories, Patterns, and Typologies, 11th Edition Larry J. Siegel Instructor's Manual
Criminology Theories, Patterns, and Typologies, 11th Edition Larry J. Siegel Test Bank
Criminology Today An Integrative Introduction 6E Frank J. Schmalleger IM w Test bank
Criminology, 2E Frank J. Schmalleger IM w Test Bank
CrInstructor Manualinal Justice A Brief Introduction 10E Frank J. Schmalleger Instructor Manual
CrInstructor Manualinal Justice A Brief Introduction 10E Frank J. Schmalleger Test Bank
Critical Concepts of Canadian Business Law, 6E Jan D. Weir Fran Smyth Instructor's Manual.
Critical Concepts of Canadian Business Law, 6E Jan D. Weir Fran Smyth Test Bank.
Critical Media Studies An Introduction by Brian L. Ott and Robert L. Mack. Exams
Critical Media Studies An Introduction, 2nd Edition Ott, Mack Test Bank
Critical Thinking Consider the Verdict, 6E Bruce N. Waller Instructor manaul w Test Bank
Critical Thinking Tools for Taking Charge of Your Learning and Your Life, 3E Richard Paul Linda Elder IM w Test Bank
CrosSolution Manualan - Business Communication for the Global Age - 1e, ISBN 0070140049 [Australian Version] Test Bank
Crosswords Solution
Croteau Experience Sociology 1e, ISBN 0073193534
Croteau - Experience Sociology - 1e, ISBN 0073193534 Test Bank
Croteau - Experience Sociology - 2e, ISBN 0078026733 Test Bank
Croucher - Introductory Mathematics and Statistics - 6, ISBN 1743072929 [Australian Version] Test Bank
Cruickshank - The Act of Teaching - 4, ISBN 0072982071 Test Bank
Cruickshank - The Act of Teaching - 5e, ISBN 0073378399 Test Bank
Cruickshank - The Act of Teaching - 6e, ISBN 0078097916 Test Bank
Cruz Fundamentals of Taxation 6e, ISBN 0077862287 Solution Manual
Cruz Fundamentals of Taxation 6e, ISBN 0077862287 Test Bank
Cruz - Fundamentals of Taxation - 6e, ISBN 0077862287 Test Bank
Cruz - Fundamentals of Taxation - 8e_(HTML Tables), ISBN 0077862309 Test Bank
Cruz - Fundamentals of Taxation 2007 - 1e, ISBN 0073312002 Test Bank
Cruz - Fundamentals of Taxation 2008 - 1e, ISBN 0073379344 Test Bank
Cruz - Fundamentals of Taxation 2009 - 2e, ISBN 0073379638 Test Bank
Cruz - Fundamentals of Taxation 2010 - 3e, ISBN 0073379670 Test Bank
Cruz Fundamentals of Taxation 2011 4e, ISBN 0078110998 Test Bank
Cruz - Fundamentals of Taxation 2011 - 4e, ISBN 0078110998 Test Bank
Cruz Fundamentals of Taxation 2012 5e, ISBN 0078025478 Test Bank
Cruz - Fundamentals of Taxation 2012 - 5e, ISBN 0078025478 Test Bank
Cruz Fundamentals of Taxation 2014 7e, ISBN 0077862295 Instructor Manual
Cruz Fundamentals of Taxation 2014 7e, ISBN 0077862295 Test Bank
Cruz - Fundamentals of Taxation 2014 - 7e, ISBN 0077862295 Test Bank
Cruz Fundamentals of Taxation 2015 8e, ISBN 0077862309 Instructor Manual
Cruz Fundamentals of Taxation 2015 8e, ISBN 0077862309 Test Bank
Cruz - Fundamentals of Taxation 2015 - 8e, ISBN 0077862309 Test Bank
Cruz - Fundamentals of Taxation 2016 - 9e, ISBN 1259534820 Instructor Solution Manual
Cruz - Fundamentals of Taxation 2016 - 9e, ISBN 1259534820 Test Bank
Cryptography and Network Security Principles and Practice, 5E William Stallings Instructor Solutions Manual
Cryptography and Network Security Principles and Practice, 5E William Stallings Test Bank TG
Cryptography and Network Security Principles and Practice, 6E William Stallings Instructor Solutions Manual
Cryptography and Network Security Principles and Practice, 6E William Stallings Test Bank
Customer Service Skills for Success, 6e Robert W. Lucas, Test Bank
Cutlip and Center's Effective Public Relations, 11E Glen M. Broom IM with Test Bank
cv
CVHasan
Dacey - Human Development Across the Lifespan - 7e, ISBN 0073382655 Test Bank
Dacey, Travers - Human Development Across the Lifespan - 6, ISBN 0072967358 Test Bank
Dacey, Travers - Human Development Across the Lifespan - 7, ISBN 0073382655 Test Bank
Daft, Richard L., Organization Theory and Design, 9 e, 2007, Thomson SouthWestern. im
Dail - Kinesiology for Manual Therapies - 1e, ISBN 0073402079 Test Bank
Data Abstraction & Problem Solving with C++ WALLS & MIRRORS, 5th edition, Frank M. Carrano Solution Manual + Test Bank
Data Abstraction & Problem Solving with C++ Walls and Mirrors, 6E Frank M. Carrano Timothy Henry Solution manual
Data Abstraction & Problem Solving with C++ Walls and Mirrors, 6E Frank M. Carrano Timothy Henry Test Bank (missed chapters )
Data Abstraction and Problem Solving with Java Walls and Mirrors, 3E Janet Prichard Frank M. Carrano Test Bank
Data Abstraction and Problem Solving with Java Walls and Mirrors, 3E Janet Prichard Frank M. Carrano Test Bank
Data Abstraction and Problem Solving with Java Walls and Mirrors, 3E Janet Prichard Frank M. Carrano, Solution Manual (3e)
Data Abstraction and Problem Solving with Java Walls and Mirrors, 3E Janet Prichard Frank M. Carrano, Solution Manual 3e
Data Abstraction and Problem Solving with Java Walls and Mirrors, 3E Janet Prichard Frank M. Carrano, Test Bank
Data Analysis and Decision Making with Microsoft? Excel, Revised, 3rd Edition S. Christian Albright, Wayne Winston, Christopher Zappe Solution manual with cases
Data Analysis and Decision Making, 4th Edition S. Christian Albright, Wayne Winston, Christopher Zappe IM +Solution Manual and others
Data Analysis and Decision Making, 4th Edition S. Christian Albright, Wayne Winston, Christopher Zappe problem files
Data Analysis and Decision Making, 4th Edition S. Christian Albright, Wayne Winston, Christopher Zappe Test Bank
Data and Computer Communications 8e William Stallings Test Bank
Data and Computer Communications William Stallings 8th edition William Stallings
Data and Computer Communications, William Stallings 10E Solution Manual (10e)
Data and Computer Communications, 7th Edition by William Stallings
Data and Computer Communications, 9EWilliam Stallings Instructor Solutions Manual
Data and Computer Communications, 9EWilliam Stallings Instructor's Manual
Data and Computer Communications, 9EWilliam Stallings Test Bank TG
Data and Computer Communications,International Edition, 10E William Stallings Test Bank
Data Communications and Computer Networks A Business User's Approach, 7th Edition Curt White Instructor Manual
Data Communications and Computer Networks A Business User's Approach, 7th EditionCurt White Test Bank
Data Communications and Computer Networks A Business User's Approach, 7th EditionCurt White Instructor Manual
Data Communications and Computer Networks A Business Users Approach, 8th EditionCurt White Test Bank
Data Communications and Networking fourth edition by Behrouz A.Forouzan odd numbered solutions
Database Management Systems 3 Ed Ramakrishnan,Gehrke,Derstad,Seliko,Zhu Solution manual
Database Principles Fundamentals of Design, Implementation and Management, International Edition, 9th EditionCarlos Coronel, Steven Morris, Peter Rob Instructor Manual +cases
Database Principles Fundamentals of Design, Implementation and Management, International Edition, 9th EditionCarlos Coronel, Steven Morris, Peter Rob Test Bank
Database Principles Fundamentals of Design, Implementation, and Management, International Edition, 10th Edition Carlos Coronel, Stephen Morris, Peter Rob Instructor solution Manual.
Database Principles Fundamentals of Design, Implementation, and Management, International Edition, 10th Edition Carlos Coronel, Stephen Morris, Peter Rob Test bank
Database Principles Fundamentals of Design, Implementation, and Management, International Edition, 10th Edition Carlos Coronel, Stephen Morris, Peter Rob Test Bank.
Database Processing Fundamentals, Design, and Implementation, 10E David Kroenke test bank
Database Processing Fundamentals, Design, and Implementation, 14E David M. Kroenke David Auer, Test Bank
Database Processing Fundamentals, Design, and Instructor Manualplementation, 14E David M. Kroenke David Auer, Test Bank
Database Processing, 12E David M. Kroenke David Auer Instructors Manual
Database Processing, 12E David M. Kroenke David Auer Test Bank
Pennsylvania online gambling has reached biggest success within public, promoting numerous events and games. It is 100% legal and secure. If Vegas is mecca for rich people, spending thousands on hotel, planes and restaurants, we can call PA online gambling is a starting point for everyone. No matter how luxurious your clothes are, no matter in what town you live and how you look, there's a This makes Australia an attractive market for the highly competitive online gambling industry. A 2019 survey about websites used by gamblers to place bets in Australia named the Irish owned Your Online Gambling In Australia Statistics own deposited funds can be withdrawn at any time. Real money funds used first. Free Spins: Available after deposit bonus is redeemed/lost, credited as £2 bonus. MONOPOLY Live only. 1x wagering and Max bonus bet of £5 applies to winnings, 7 days to accept & 7 days to complete Online Gambling In Australia Statistics wagering, maximum withdrawal from Gambling Statistics in Australia We dive into anonymised gambling spending from more that 7,000 connected accounts to reveal key trends. The latest statistics published by the Queensland Treasury in the 35th edition of Australian Gambling Statistics (regarded as the authoritative source of gambling statistics in Australia) show that, in total, Australians bet more than $242 billion in 2017-18. Two. Hundred. Forty-Two. Billion. The previous year (16-17), this figure was $208 billion. Gender breakdown of online gambling Australia by wagering type 2019 Published by Thomas Hinton, Feb 7, 2020 Responses to a survey of online gamblers in Australia in March 2019 indicated that... total gambling expenditure in Australia decreased from $23.804 billion in 2015–2016 to $23.694 billion in 2016-17 (a 0.5 per cent decrease) per adult gambling expenditure in Australia decreased from $1,277.83 to $1,251.39 (a 1.7 per cent decrease) This edition of Australian Gambling Statistics contains 2017–2018 gambling statistics for all Australian states and territories. To see how Victoria compares with the rest of Australia on gambling expenditure, see Gambling in Victoria on the Foundation's website.. This comprehensive set of data covers the entire range of legalised Australian gambling products such as pokies, casino, race Online Gambling Statistics. World gambling statistics show that around 26% of the population gamble. That means around 1.6 billion people worldwide gamble and 4.2 billion gamble at least once AGS comprises statistics on turnover, expenditure and government revenue from gambling activities conducted in Australian states and territories.< The publication has been produced since 1984, and is compiled annually by the Queensland Government Statistician's Office in co-operation with all Australian state and territory governments. Household, Income and Labour Dynamics in Australia (HILDA
Meet the scammers breaking hearts and stealing billions ...
Build your website for 10% off at http://Squarespace.com/WendoverSubscribe to Half as Interesting (The other channel from Wendover Productions): https://www.... Casinos and gambling addiction: behind the reporting: Mark Kelley discusses his latest investigation for The Fifth Estate, which reveals how provincial gover... As part of our 2015 Youth Strategy, we've set out to talk with young people about how they feel about gambling and the inundation of gambling advertising in ... Help us to 100K Subscribers - http://goo.gl/BvsafoIf you are reading this, comment... Watch other Videos: Bluffs Gone Wrong - https://youtu.be/ffawyLHW4fY ... Dr Anna Thomas discusses gambling issues and the work of the Australian Gambling Research Centre. Frank Tornatore, CEO of Virtualneo, met with Online Casino Reports at Casino Affiliate Convention Amsterdam 2009 and talked about his vision for the next big... When the odds of something happening are really low, you say: “It’s like winning a lottery.” Yet, one man, over the course of 30 years, actually did win the ... Four Corners takes you inside the world of online scamming, as reporter Sean Rubinsztein-Dunlop meets teenagers running romance scams out of internet cafes i... From the statisticians forecasting sports scores to the intelligent bots beating human poker players, Adam Kucharski traces the scientific origins of the wor... The Domino Effect tells the stories of Brandon, Terry, and Sarah, three individuals whose gambling addiction affected not only their lives, but the lives of ...