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A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
"An absolute pleasure to play"
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Yes, we have the presence of some clutches and design flaws very typical of the subgenre to which this title belongs, but nothing that overshadows the experience that this closure represents to the great exclusives of the PlayStation 4.
Ghost of Tsushima is a masterclass on how to make a palatable and focused open world experience
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
I adore Ghost of Tsushima in some pretty major ways. It certainly isn’t a perfect game, but it is fairly close.
I can think of no better game to be the swan song for the PS4.
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
Ghost of Tsushima might be the last big gun on the PS4, but it’s also one of the best, albeit for a slightly disengaging main plot.
This quest for revenge might not challenge your expectations, but there’s no denying the amount of fun to be had off the coast of Japan.
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Despite some minor flaws, Ghost of Tsushima is trully a love letter to samurai cinema.
Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.
In short, the Ghost of Tsushima wind blows lightly.
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
This is a great work to say goodbye to PlayStation 4, not only dotting and after a few really good years of using this console, but also allowing you to look optimistically into the future, waiting for what studios such as Sucker Punch Productions will prepare for the next generation with better technology.
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Sucker Punch Productions builds on its open-world expertise with Ghost of Tsushima, putting players in control of a deadly samurai.
Ghost of Tsushima is a worthy addition to the roster of must-play PS4 exclusives that have kept players loyal to the console.
Ghost of Tsushima offers an open world that is fun to experience but is let down by its missions. If you can look past that though you will love it.
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
Ghost of Tsushima with its wonderful world, great characters and a massive combat system is the last highlight of the PS4 era.
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
Ghost of Tsushima has some dull edges, but strikes a lot of highs with its cinematic stylings.
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
Ghost of Tsushima is the samurai Assassin's Creed Ubisoft will wish it had made
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
The game is an extraordinary combination of great storytelling and combat set in a remarkable world.
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me.
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet.
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
At its core, it’s just another open-world game.
Ghost of Tsushima is a slight surprise. It is an all-around experience which delivers the fantasy of being a mythical samurai warrior. However, not everything shines, especially with the stealth systems, that do not square up, mechanically nor thematically. As the old saying goes, a samurai cannot obey 2 masters, because he dishonors himself. Thus, Ghost of Tsushima is a reminder of why Grand Theft Auto V and Red Dead Redemption 2 are generational gems and benchmarks in open world terms.
Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
A competent but shallow and overfamiliar attempt to replicate Assassin's Creed style open world adventure in the world of 13th century samurai.
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Ghost of Tsushima was a very enjoyable adventure for me with its tireless open world, well-crafted and memorable characters.
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Ghost of Tsushima has exceptional aesthetic care, has a solid and convincing combat system, stealth phases in the norm, but lacks in too many things to be able to become a new reference point for Sony's exclusive production
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
Ghost of Tsushima provides us with an awesome trip to feudal Japan that only lacks a bit of story depth.
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Perhaps Ghost of Tsushima isn’t a perfect cherry blossom, but it is pretty damn close as far as I’m concerned.
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
SomHráč.sk - Martin Kubeš - Czech - 90 / 100Video Review - Quote not available
Ghost of Tsushima has gripped me like no other title in a while and will resonate with me long after I have beaten it. We couldn't wish for a better final AAA exclusive title for the PlayStation 4
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
Ghost of Tsushima is an artistic experience packed with an engaging adventure that bring us many wonderful and thrilling storytelling moments.
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
Sucker Punch's first stab at a stealth action adventure hits the mark. The island of Tsushima is a beautiful backdrop for this tale of revenge and honor and the environmental art is a visual treat. Combat and stealth are largely solid, though there are issues with the camera and hitting the right targets. The biggest stumble comes with the Japan
A decent open-world game with gorgeous art direction and some unfortunate missteps which become more and more apparent the more you play. Whatever you are doing here, almost every mission ends up with two or even three fights with mongolian soldiers. And even engaging stories during these quests can't fix the repetitiveness.
"An absolute pleasure to play"
If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year.
Yes, we have the presence of some clutches and design flaws very typical of the subgenre to which this title belongs, but nothing that overshadows the experience that this closure represents to the great exclusives of the PlayStation 4.
Ghost of Tsushima is a masterclass on how to make a palatable and focused open world experience
Ghost of Tsushima isn’t perfect, not even close. But neither is Jin Sakai, and his journey from Samurai to Ghost is one worth savouring, and a Legendary Tale all its own.
I adore Ghost of Tsushima in some pretty major ways. It certainly isn’t a perfect game, but it is fairly close.
I can think of no better game to be the swan song for the PS4.
Ghost of Tsushima often loses itself in visual details and is missing endgame challenges but still offers enough gameplay variety and content to even get classic open world RPG Fans on board. For fans of the world of samurais and katanas this game is definitely the best one in years.
A melancholic tale of war and a fitting epilogue to a current-gen era, Sucker Punch's latest effort is a slick showcase for the PlayStation 4 that draws you into a world that never fails to impress. Ghost of Tsushima is a masterpiece of precise gameplay, emotional turmoil and powerful world design.
Ghost of Tsushima might be the last big gun on the PS4, but it’s also one of the best, albeit for a slightly disengaging main plot.
This quest for revenge might not challenge your expectations, but there’s no denying the amount of fun to be had off the coast of Japan.
The gameplay is fun, the narrative and its characters are great, and the art direction is absolutely beautiful. The pros here vastly outweigh the cons. Ghost of Tsushima is a breathtaking adventure.
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Ghost of Tsushima is a narrative-driven game that has unique combat, a plethora of exploration, and enough heart to keep gamers coming back for more even after the game is beaten. The lack of a combat camera locking system will certainly cause some frustrations, but that is small potatoes when compared to the rest of the experience. This is the game Sucker Punch said it would be, and you won't be disappointed.
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
A wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa.
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Review copy provided by PlayStation. Ghost of Tsushima is a captivating journey through ancient Japan with fluid swordplay and a gorgeous world to explore.
Despite some minor flaws, Ghost of Tsushima is trully a love letter to samurai cinema.
Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.
In short, the Ghost of Tsushima wind blows lightly.
Sucker Punch combines an epic, profound story about honor and the will of freedom with versatile action in an atmospheric setting in pre-industrial Japan. The diverse game world with all its cultural references offers a worthwhile and vast proposition, never becomming an annoying obligation.
This is a great work to say goodbye to PlayStation 4, not only dotting and after a few really good years of using this console, but also allowing you to look optimistically into the future, waiting for what studios such as Sucker Punch Productions will prepare for the next generation with better technology.
Ghost of Tsushima falls a bit short. The narrative blocks and storytelling are too straightforward. To add to that, the side-quest bloat seeps the narrative of its pacing
At turns both melancholy and thrilling, Ghost of Tsushima is the open-world action formula at its most mature and immersive. Deep, rewarding, and hard to put down
Sucker Punch Productions builds on its open-world expertise with Ghost of Tsushima, putting players in control of a deadly samurai.
Ghost of Tsushima is a worthy addition to the roster of must-play PS4 exclusives that have kept players loyal to the console.
Ghost of Tsushima offers an open world that is fun to experience but is let down by its missions. If you can look past that though you will love it.
Ghost of Tsushima is a stunning mix of Assassin's Creed and The Witcher 3, based on samurai films and traditional Japanese contemplation of nature. At the same time, this is the best Assassin's Creed ever created. There are no emasculated positive heroes and unambiguous villains, the tasks are exciting and interesting. And this is currently the most fascinating and visually impressive game on the PlayStation 4.
Ghost of Tsushima with its wonderful world, great characters and a massive combat system is the last highlight of the PS4 era.
It is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
Ghost of Tsushima has some dull edges, but strikes a lot of highs with its cinematic stylings.
GameZone - Cade Onder - 8.5 / 10Video Review - Quote not available
As the sun sets on the PS4, Sucker Punch has given the console a noble send-off with Ghost of Tsushima. Although it takes some time to feel engaged by its beautifully tragic narrative, its brutal yet eloquent gameplay and picture-esque world never fail to capture you.
Ghost of Tsushima is definitely the last great game PS4 deserved. It's a fantastic open world game, visually stunning, incredibly fun to play, whether you choose to progress as a noble warrior or a stealthy ninja, a very immersive representation of feudal Japan and a truly admirable love letter to the samurai movie genre. If you own a PS4, you MUST play Ghost of Tsushima.
Ghost of Tsushima is a great experience, telling the tale of a lone individual that’s trying to hold together the idea and honor of what it means to be a Samurai despite the odds requiring new methods of engagement.
The beautiful sightseeings, intense samurai combat, and fascinating side-missions of Ghost of Tsushima are appealing for me. But the dull and repetitive open-world makes the exploration experience boring.
Ghost of Tsushima is the samurai Assassin's Creed Ubisoft will wish it had made
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
A fitting PlayStation first-party exclusive to arrive for the PS4, Ghost of Tsushima is an epic adventure that has all the right ingredients for major success.
The game is an extraordinary combination of great storytelling and combat set in a remarkable world.
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me.
Ghost of Tsushime is a beautiful game. This samurai open world has a great combat system and it is technically flawless, but its gameplay is too conservative and it often feels too generic.
Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet.
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
At its core, it’s just another open-world game.
Ghost of Tsushima is a slight surprise. It is an all-around experience which delivers the fantasy of being a mythical samurai warrior. However, not everything shines, especially with the stealth systems, that do not square up, mechanically nor thematically. As the old saying goes, a samurai cannot obey 2 masters, because he dishonors himself. Thus, Ghost of Tsushima is a reminder of why Grand Theft Auto V and Red Dead Redemption 2 are generational gems and benchmarks in open world terms.
Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
If the game was developed a little more it might have turned out to be a classic, but with this current state Ghost of Tsushima is only a good action game.
A competent but shallow and overfamiliar attempt to replicate Assassin's Creed style open world adventure in the world of 13th century samurai.
Ghost of Tsushima is an artistically creative game that often feels like a realistic Zelda game. The minimal UI, clever use of wind and beautiful environmental details make exploration rewarding on its own. When it comes to combat, the game falls flat. With a huge number of combat games to draw inspiration from, it is a shame this game is more like Dynasty Warriors than it is Ninja Gaiden. Endless button mashing with no way to ever pull off slick combos will have you feeling bored very quickly. You never feel like the powerful warrior the story tries to make you believe you are. Combat feels like you are trying to beat a screw into a piece of wood using a hammer.
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
Ghost of Tsushima is a fitting swan song for the PS4, and ends this generation of PlayStation on a triumphant note. Sucker Punch have to be applauded for once again creating a jaw-dropping open world with strong visual fidelity and some of the best art direction they've ever achieved.
Ghost of Tsushima was a very enjoyable adventure for me with its tireless open world, well-crafted and memorable characters.
Ghost of Tsushima just wants you to play a game you’ve basically already played many times, while also telling you about that cool old samurai movie it watched the other day. Which one sounds more interesting to you?
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Ghost of Tsushima has exceptional aesthetic care, has a solid and convincing combat system, stealth phases in the norm, but lacks in too many things to be able to become a new reference point for Sony's exclusive production
The world is enormous, filled to the brim with rich content to explore. It can be a bit much sometimes with the number of artefacts you can find or haikus to sit and devise bloating things a little bit, but players will be blown away by the deep storytelling and unbelievable style and personality that Ghost of Tsushima brings to the table.
Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
Ghost of Tsushima isn't perfect but, like a summoned objective on your touchpad, it's a breath of fresh air that'll send a warm chill down the spine of any Samurai aficionado.
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation.
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story.
Ghost of Tsushima provides us with an awesome trip to feudal Japan that only lacks a bit of story depth.
The island of Tsushima is the star of the game, with its variety and beauty, and myriad of secrets and stories. Coupled with all the interlocking systems and varied options, though making the game somewhat bloated, makes this one of the most well rounded experiences I've experienced.
Ghost of Tsushima is the best Assassin's Creed game there is, and likely the closest many users will ever get to experiencing what it's like to be a samurai in 11th century Japan.
Perhaps Ghost of Tsushima isn’t a perfect cherry blossom, but it is pretty damn close as far as I’m concerned.
Ghost of Tsushima is a worthy addition to the pantheon of games under the care of Sucker Punch Productions. This honestly feels like a true return to form from a studio that wavered ever so slightly at the beginning of this generation. Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system's strengths and a creative vision that would not compromise for anything, that's what made the samurai epic, Ghost of Tsushima, possible.
SomHráč.sk - Martin Kubeš - Czech - 90 / 100Video Review - Quote not available
Ghost of Tsushima has gripped me like no other title in a while and will resonate with me long after I have beaten it. We couldn't wish for a better final AAA exclusive title for the PlayStation 4
Ghost of Tsushima is probably the best game about Japan, but the story is too simple and the complex combat system can be tricked by evasive actions that transform it into an easy game.
Ghost of Tsushima is an enjoyable but muddled experience: its strong gameplay fundamentals are hampered by a lack of originality and weak storytelling.
Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short
Ghost of Tsushima is greater than the sum of its parts: it does not reinvent the wheel in any of its aspects, but offers an experience that will thoroughly entertain lovers of open world and oriental settings.
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
As an earnest, respectful tribute to jidaigeki dramas and the films of Akira Kurosawa, Ghost of Tsushima fares well enough. It creates a fictionalized account of the Mongol Invasion and weaves the tale into the most videogamey of videogame things – an open-world sandbox filled with straw-hat wearing ronin, mischievous foxes, hot springs, and meditative haiku. It’s easily the most ambitious output from Sucker Punch Productions to date.
Ghost of Tsushima is an artistic experience packed with an engaging adventure that bring us many wonderful and thrilling storytelling moments.
Ghost of Tsushima is an excellent open-world adventure from Sucker Punch Productions which adds some innovative ideas to a fairly stagnant genre. The game's depiction of the time period is generic and inoffensive, but that doesn't prevent it from being a stunning visual showcase and a worthwhile swan song for the PS4
Ghost of Tsushima features a level of charm that gives it a soul and personality lacking from so many AAA games lack these days. Even if it ultimately suffers from repetition by the game’s end, and despite a lack of variety in its quest, the magic of that initial exploration and the beauty of its world will stick with me for a very long time.
"You beat a woman unconscious, turn the unfaithful wife and her lover into dogfood, watch as a pimp is abusing a prostitute, sometimes you've got to torture and rape."Let's suppose - video games tend to have imperfections. It happens they dazzle with sex and big busts, even if the game does not need it. Sometimes it bothers someone. What's funny, also sometimes women don't mind and like to play sexy characters in games. Yes, mainstream video games are designed mainly for guys and are created by them - and therefore usually we control guys, and it happens that women are reduced to the role of ladies in distress that we need to save.
"Quickly the insults started. - Do you even tea bag? - Began to inquire one of the Scots. - Czy ty teabagujesz? It was about a habit used when you want to humiliate the opponent - you stand over him and squat over his head. This is to remind dipping a tea bag in a glass."Dear author... No, it does not resemble dipping a tea bag in a glass. Is to call to mind a certain sexual act, which I'm not going to describe here. And it is actually degrading for both women and men. But I don't know anyone who couldn't sleep with it at night, because that's how it is in the online gaming - anyone can humiliate you, but you play in order to get them and show them that you are better.
"Men, seething with hatred, threaten violence and death, but for what reason? What makes them rage? Fear. Many of them are afraid that feminism can change their games into emancipatory propaganda pieces without violence, promoting equality, tolerance and minority rights."Indeed, the discussion of GamerGate shows that for some gamers that's what they fear. Why is it that in this case the alpha males threaten rape and death to each other? How many have I heard it, what an opponent in the game is going to do with my ass... Were they also afraid that I will make an "emancipatory propaganda-piece without violence"? This is a projection trying to give philosophy to a common human stupidity and sense of impunity in an anonymous network.
"Almost all of the most popular games give the impression that they are addressed to horny high school students."Did I mention something about an article with a thesis? Allow me to not cite examples of games showing that this sentence does not make sense.
"In many games, you can hire a prostitute - in Assassin's Creed 2 which takes on the role of an assassin fighting corruption and evil in Florence, the hero pays the ladies of easy virtue that shift the attention of guards with their actions."The author probably only because of the lack of space does not mention that another group rented for the same purpose are, for example, thieves, and among them there are, of course, only men. Sexism!
"In the game Hitman we can plant a dead body of a dancer to attract the guard."We can also plant a dead body of: 1) a cook; 2) a waiter; 3) a gardener; 4) a hot dog seller. And several dozen others, male and female. And what about this, in that context?
"Speaking of offenders climbing in the criminal hierarchy, the Grand Theft Auto series allows us to be a serial killer of prostitutes."But we can also be a serial killer of old men, blokes in tracksuits, chicken retailers and hell knows who else. I do not know if every group of victims can count on a word ending in "ism" that will create a scandal.
"Female characters in these games do not have any special properties - they are interchangeable and disposable. You can annihilate them in different ways. And then get an award."Among others. But not only. You need a lot of ill will to see in these games only that. The author does not mind if all the men in GTA IV are killers, thieves, liars, psychopaths, and generally filthy types. In many games it's exactly the same. Feely fellows? Pigeon breeders? Some random romantics? Rarely. Usually, if a guy is in the game, he's got to kill. Fortunately, this "rarely" means so many titles that it doesn't bother me anyway.
"Sarkeesian grew up on Nintendo and giving a background to what is happening in the gaming world, recalls the story of the game Dinosaur Planet. The studio Rare worked on it in 1999, the heroine was a 16-year-old Krystal who has traveled back in time to defeat prehistoric monsters and thus save the world. But this game has never appeared in this form. Prior to the launch, the authors completely changed scenario - the main character became Fox McLoud and the warrior Krystal fell into the role of princess locked up in a crystal prison and dressed in skimpy sexy clothes."Author did only part of his homework - looked up "Damsel in Distress" in Sarkeesian's channel.
"The authors regularly use brutality against women to show how hard, cruel and ruthless is the world of the game. The women appear on the stage in front of the player to become victims. Then they are mutilated and their bodies are swept away, disappear behind the curtain. Nobody speaks of them anymore."How odd, I often wonder why all these sinister organizations in games usually employ only men, whom we then proceed to kill and "hide behind the curtain".
"Lara Croft, the heroine of the adventure games series Tomb Raider, alone defeats dozens of enemies, but one look at her incredible breast size convinces she wasn't created for women."Lara's large breasts is a memory in the style of "a long time ago and not true". The current Lara Croft has a smaller bust and swapped her shorts for pants.
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